flowwell.blogg.se

Playstation final fantasy 7 pc remake
Playstation final fantasy 7 pc remake




playstation final fantasy 7 pc remake
  1. #Playstation final fantasy 7 pc remake full#
  2. #Playstation final fantasy 7 pc remake series#

There was not a single encounter through the entire 40 hours we spent with Final Fantasy 7 Remake where we dreaded going back into combat. Whether it's because you equipped that character with Materia that will be useful for the current encounter and you just need them to get off their ass and generate ATB charges, or whether you need to avoid a mechanic or interrupt an attack, combat never feels slow or even repetitive. Instead, in practice, once you start getting used to the flow of the combat in Final Fantasy Remake, you'll find yourself constantly shifting between the three characters in your party. Now, you could just sit there and wait for the status to wear off, but you're probably going to die. Status effects are handed out like candy in Final Fantasy 7 Remake, which means you're going to lose control of whatever character you're helming. Combat gets pretty intense just a few hours in, and you're going to be switching between your characters a lot. Playing the game like that probably won't be enough, though. In those situations, just hit up on the d-pad and switch to Barrett, and use his gun-hand to blow those floating enemies out of the sky. For instance, there are a lot of floating and flying enemies throughout the game, which aren't exactly great for Cloud to swing at with his gigantic sword. The player only controls one character at a time, though you can switch between them whenever you feel like it or when the current encounter calls for a change in strategy. Each character has their own ATB gauge, each filling up when the individual attacks. You see, instead of just waiting for your ATB meter to fill up like in the original game, you fill up the gauge by attacking with one of the, up to three, characters in your party. However, Final Fantasy 7 Remake is instead action-based, while retaining some of the flavor of the original game. The original game is, to some, the pinnacle of JRPG combat design in all its turn-based glory. Of course, it's not the story that sees major overhauls and additions, the combat is all-new here. Yes, the house is back (Image credit: Square Enix) If you love Cloud, Tifa, Barett and Aerith as much as we do, you're going to love the fact that you can spend so much more time with them this time around, with them bantering along with each other while playing the game. Instead we didn't finish that particular section until 12 hours in.

playstation final fantasy 7 pc remake

The moment we noticed the sheer scale of the added content was when we finished the Sector 5 Reactor section, which FF7 veterans will know is around 30-45 minutes into the original game.

playstation final fantasy 7 pc remake

It took us a while to even realize how much the story was being stretched out. Don't get us wrong, we're not saying that the original wasn't complete, it's just that this is basically the extended edition. In fact, the story is all the better for this added detail, engrossing us with detail that just wasn't there in the beginning of the original game.

#Playstation final fantasy 7 pc remake full#

This is essentially what makes a section of the original game that was just around five hours long stretch all the way out to a full 40 hours, but we promise that none of it really feels forced. Entire chapters – which are used to divide the story up – contain entirely new story details. Throughout the Final Fantasy 7 Remake, we were constantly surprised by entirely new story beats that weren't even mentioned in the original game.

#Playstation final fantasy 7 pc remake series#

It's basically Final Fantasy tradition to have a Biggs and a Wedge in a game – even if they are technically different characters each time – and ironically, this is the first time in the entire series where we actually felt attached to them. In the Final Fantasy 7 Remake, however, all three characters get fully fleshed out with their own unique backstories and motivations. In the original game, these characters had the barest story, being there essentially as props. This is most evident with Jessie, Biggs and Wedge, the three other Avalanche members that you'll be dealing with the most. And, of course all the fan-favorite characters for the first 20% of the original game are back, and many of them have extremely expanded story lines. While you are a mercenary, you're accompanied throughout virtually the entire game by two members of Avalanche, Barett and Tifa. So, while you're initially helping take on Shinra for a paycheck, you eventually become part of the cause, once you see just how nefarious the company really is and the lengths it will go to in the pursuit of profit and power.īut this is a Final Fantasy game, after all, and you're not in it alone.






Playstation final fantasy 7 pc remake